Work By Benedict Campbell
When I mention Photorealism, I wanted to achieve something similar to the work of Campbell. I like how he can compose realistic images to provoke the distortion of the senses. The images look real tricking the viewer accept without opposing that it was digitally generated. From below, I like the second image where the woman is wearing a sharp shaped hat on her head and right arm. Such accessories cannot exist physically due to the precision and detail on what shes wearing. Then again it does look very real and that is the type of compositing I want to achieve. Moving further down to look at the fifth image, where a woman is dressed in a blue liquid dress with a bag in her hand indicating that she is dressed for shopping. The body language give the image a sense of calmness as the watery dress is hugging her body and the splashing at the hem. Things like that are not often seen and when seen they look so real though we now that it is not possible, this is what makes the image eye catching. The looking at images seven and eight, I find it amazing to see robots that are meant to be lifeless, behaving like human beings. In the seventh image the robot is at the cinema eating pop oil (the robot version of pop corn) and enjoying the film that is on. Even though it has no eyes, the body posture of the robot makes it look engaged and the mouth of the robot is open as if waiting to see what happens next in the film. The light from behind it showing that the film is being played from behind like in actually cinemas and the reflection on the robots visor, although not clear, indicates that something in on. The feel of the eighth image is however entirely different. Although it has the facial features of a normal person, the eyes and the body look empty. So from this I can gather that focus on the environment is just as important as the subject because that is what makes the entire scene come to life.
The image below is a mixture of 3D element and a photographic element. I believe the photograph of the female model had already been taken and uploaded into the 3D software to use as a reference to construct the 3D head and arm accessories. After correctly constructing the 3D model it was rendered at the correct angle and then most likely edited in a photo/image editing software to look like the female model is wearing it. There isn’t a texture added to the 3D mesh so I think a lambert shader with the colour white has been applied. I also think the direction of light of both media do not match. The female model looks as if the light is being shun from the front, whereas the 3D model looks like light is hitting down on it from the upper left hand direction mostly and other directions. This concludes that the 3D mesh is not one mesh, it is multiple meshes rendered separately and compositioned to look as though they are one object.
The image above of a female model with the water dress on I feel has been created in a 3D software. I believe such effects are not possible without a 3D solution. I have not yet worked with fluid effects in Maya but after researching a little I found that the watery effect achieved in the image above is due to the fluid effect in Maya (or other 3D software’s). The bag also could be a 3D object because the shading does not look real. I think it has also been rendered in a 3D software due to the way it has been lit from the front and the shadow on the side does not look quite real enough. It is not noticeable but after a while of analysing the image it’s much more clear.