Just another WordPress.com site

Author Archive

Choice of Final Piece

After producing the first image I felt that the image looked very flat and not 3D enough to look real. So I chose to submit the second image as my final image as it achieved the dramatic pose and effect I wanted.

 

First Image – I rendered the character and pasted it onto the final image but this looked very flat so I tried a different approach.

Aloisius Walking Through a Sunset

 

 

Second Image: During this attempt I applied the final image onto an image plane and adjusted the background to capture the correct shot. This felt like I was being more creative because I could see which way the shadow of my character should cast. Hence I placed an ambient light behind my character and adjusted the ambience according to the amount of light I thought would shine from a setting sun. I also added a tint to give it the orangey-yellow glow. This shot below looked like the character had popped out of the image as well which I really liked. As an improvement I could have used the image to look like it was part of a book. The image could have appeared on a page that Aloisius turned, or the image could have appeared in an open book that Aloisius was walking or running over. I think then the pop-up effect would work it’s best. I’m still happy with this final image.

9 Cardboard Figure FINAL Mental Ray

Advertisements

Animation Reference

I’ve been looking for videos on YouTube and websites like Reference Reference for animation walk references. I was looking for a male walk cycle because my character is masculine so it would have to walk like a masculine person. Below is the walk cycle that I have used to animate Aloisius the cardboard figurine.

I ripped the YouTube reference video, sped the footage up to real time in After Effects and exported it as a JPEG sequence.

walk cycle

I then applied it to a plane in Maya and trimmed the footage cycle as required e.g. from right foot contact to left foot contact and back to right foot contact again. When I play the animation it would be on a loop so it is important that the first foot contact and the last foot contact are the same. After examining the footage, using the reference below I noted down the key frames that best matched the necessary positions.

Walk Key Frames Notes:

FRAME 1 CONTACT
FRAME 5 DOWN
FRAME 8 PASSING
FRAME 11 UP
FRAME 14 CONTACT
FRAME 17 DOWN
FRAME 21 PASSING
FRAME 24 UP
FRAME 27 CONTACT


Screen Grabs of the Process

I have included screen grabs of the process of creating Aloisius and presenting him on a background that shows he is walking through an open crop field during a sunset with no other toy or figurine around. This symbolises his search for himself after losing his memory in a battle. I have included annotations and descriptions to further explain what is happening in each screen grab.

1

2

3

4

4a

5

6

7

8

9

10

11

12

13

14


Animation Video Sequences

Below I have uploaded the turntable and walk sequences to demonstrate my characters final look and movement.

1. Aloisius – Turntable

2. Aloisius – Walk Perspective

3. Aloisius – Test Walk Sequence


Walk Sequence

The walk sequence for my character is necessary as it would have to appear like it is walking in the final image.


Conceptual Work

I’ve just created a rough sketch of how I want the final print to look like or something similar to this concept. I will collect images and use copy, cut and paste technique to create the final background image.

Conceptual Work 1


Completed Image for Final Image

I’ve edited and added subtle changes to the original sunset. This is because I want the attention to go to the character that will be placed in the image and at the same time I want the background image to have tranquillity and serenity. This would only reflect the loneliness of the character and it’s search for itself.

My sunset