The image below have been collected and will be used to create the final image by using the copy, cut and paste technique. I want the image to look real but I will ad effects to bring a surreal effect to it too. I want the final image to look like a sunset for a dramatic effect.
Source Images Firstly I have gathered materials to be used as source images when creating the texture for the UV mapping of the cardboard figurine. The image below I considered using as a texture for the figurine but there are too many imperfections like creasing and discolouring. If I was to produce a seamless texture using the image below it would look unusually repetitive. So I chose to move on and find another cardboard texture that would produce a ‘seamless’ seamless texture without the unusual repetition.
The image below I found whilst searching for a flawless seamless texture. It has worked well when I duplicated it in Photoshop to create a seamless texture. I mainly chose the texture below for the graininess. At first I applied it to the entire UV map at 50% over the other textures. I found that this applied the desired effect I wanted on some UV’s more than others so I split the texture into two partitions – partition 1: cardboard body = 50% opacity; partition 2: metal texture on the head, the gun arm and metal joints = 10% opacity.
The texture below I replicated and made a seamless texture and it was the base for the cardboard texture. I applied this texture only on the UV for the cardboard body. At first I used the above texture as the base at 50% as I painted another base layer in Photoshop and applied the texture below on top in the soft light mode at 80% opacity to only apply a soft cardboard lines texture rather than the colour. I felt that this did not look realistic and looked very cartoony…and I think that was due to the layer I painted underneath. I had to remove the painted layer and work with the photo images of cardboard textures to make the cardboard figure look realistic. I kept the painted layer for the gun because I thought that stayed true to the colour I desired for the metal material. I changed the grainy texture for partition 1 to 100% and left partition 2 unaltered. This provided me with a realistic cardboard base and allowed me to changed the line texture to 30% from 50%.
I used the image below as a reference when painting the outline of ripped texture on the face of the cardboard figurine. Other than that I didn’t use this texture for any parts of the UV map.
The image below is for the bump mapping but it didn’t seem to work well when added as a bump map. It either looked flat and had no effect or it affected the cardboard texture by creating unusual bumps that cardboards don not have. Hence I did not use this at all.
Below are 3 UV textures I’ve tried and the third one is the one that works best to make my figurine look the most realistic through the use of texture. I’ve also taken screen grabs of the layers in Photoshop and labelled them as they’ve been altered.
UV Texture: Attempt 1
UV Texture: Attempt 2
UV Texture: Attempt 3/4
Here I have uploaded 4 UV maps that are similar. The only difference is I added a few more edges to the torso and more edges on the face and the back of the head in the hope of creating a 3D rip effect on the mesh. I have decided to paint the rip effect on the UV map textures instead because I think this will look better when animating the face and the added edges will assist me in creating facial expressions on the figurine.
UV map: Attempt 1 (Simplified)
UV map: Attempt 2 – (Warped Eyes) The texture gets warped and became deformed when it was applied to this UV map below.
UV map: Attempt 3 – (More Edges Added With Edge Loop Tool).
UV map: Attempt 4 – (Finalised) Edges were added to the torso to help make it flexible when animated.
|Name: Aloisius (Variant spelling of Latin Aloysius, meaning “famous warrior” also known as ‘Al’|
-Replaced left cardboard arm with a mini-gun arm
-Replaced left eye with a metal eye that can scan areas for weapons and shoot laser beams at targets
|Unknown as to what education Al received before losing his memory. It is clear he has army skills and has been trained to protect his people.||
|What is their goal?||Their plan to achieve goal|
I have uploaded the concepts that I have come up with. At first we see a simple replicated design of the cardboard figurine and then we see the process through each upload.
1. Initial Concept
2. Final Concept
3. Colour swatch test
I am pleased with the end design and now I want to take this into Maya and create my chosen figurine. I will now move on to create the character sheet and also post the storyboard.
I have arranged the images that I thought would suit the development of the metal gun arm, joints and the metal eye. I thought that having a laser eye would make the cardboard figurine look more serious and something to be afraid of, seeing as the figurine is rebelling against it’s human owners. So I have created two forms of eyes – the ‘eye toned’ demonstrates the metal material and the creases created to replicate a similar effect to the metal eye reference; the front and side metal eyes demonstrate the type of colour I might want. I’ve also added the laser glow to see how it might look with and without. The gun arm I’ve just simply drawn a 2D version of the front and side because it can be seen how it might look in the reference of the mini-gun. The joint of the mini-gun arm is the same as the other cardboard arm and legs so I didn’t replicate. Now I will try and draw my concept of the character.