These are all the youtube tutorials I have looked at to help me. I have learnt quite a lot from these, such finz as pivoting, parenting, vertex tool merge, extrude etc. They are very handy and the’ve helped me a lot.
This youtube video demonstrates how a bone tool is used and why it makes animation simpler than the older versions of Flash
I didn’t exactly want to pour juice into a glass, I wanted to pour tea from a kettle into a tea cup. Apparenntly Maya is not the best software to generate fluid or flowing water. It is ok for droplets like rain but it couldn’t do what I wanted. Due to lack of time I didn’t get the chance to try to generate fluid.
This video and some sites beg to differ that Maya can be used to generate water but maybe not by Maya alone.
This website covers the basics of UV Maps. I exported a UV snapshot from maya and opened the UV using Photoshop. This is where I edited an image of a flower and placed it of the UV map. Unfortunately it didn’t work the way i wanted. When I imported it into Maya, it worked by the details of the image on the UV map couldn’t be seen because they were at rim of the bottom of the vase. I then thought I’ll apply a simple phong material because lambert is very matt.
Through this site I found out that the background of the composition can be changed via the attributes of the camera. I wanted a diffrent colour for the background because the same black background in every animation looked boring.